Published on 2025-12-01

The PlayStation processes 2D using polygons

The PlayStation is a video game console that features a technical peculiarity for the display of two-dimensional elements. As an unusual fact for the time, the machine possesses no dedicated 2D graphics processor. Two-dimensional graphics are actually calculated as polygons by the Geometry Transfer Engine before being displayed by the GPU, which can thus generate up to 4,000 sprites per second.
PlayStationSpécifications techniques

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